Dariond's Demise

Session 4.2
Taint in the house of Pelor

Looking into the information about the victims of Eadric the Pure, we discovered that all of them were related to the Pohl family.

The only remaining member of the Pohl lineage was Hans Uller, a priest working with the poor in the south of the city. We went to find Hans, and followed him back to his church. Eadric was waiting for him and insisted that he needed to return Hans to Pelor.

We convinced Eadric to stand down while we investigated the matter. He told us very little except that there was a taint that needed to be removed, and that it had something to do with the tomb of the Bruller family.

We arranged for the mage guild to send a team of excavators to get us past the cave-in in the tomb, and used the Speak with Dead ritual on Herman Bruller. We asked him to tell us what he told Eadric, and he hinted that the taint began with Johann Demonsbane, the Kinslayer.

We went back to the church of Pelor and asked the historian, and later the High Cleric about this. They were all surprised to hear that there was something amiss in the history of Johann, who was the founder of the church of Pelor in the capital city. We were granted permission to search Eadric’s quarters and found a hidden message from Eadric stating that Johann had killed his brother and lied about his brother being possessed by a demon. We then discovered on the statue of Johann in the main hall, another hidden message naming the founder “Johann Bruller”.

Having uncovered the connection between Johann and the Bruller family, we returned to Eadric and Hans. We suggested that Hans should not be held accountable for the sins of Johann, but Eadric was determined to ensure that the taint on the church be expunged. We eventually persuaded him to let Hans live on the condition that Hans not father any children, meaning that the taint and the family line would end with him.

Eadric himself agreed to travel to Dariond immediately and join the battle against the undead, and the church of Pelor further agreed to send a team of healers and exorcists.

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Session 3.1
Knock, knock, knocking on Tyrak's door

In the first session of Chapter 3 – Where the dead never rest, Korderic the Progdificent and his companions made their initial attack on the subterranean fortress of Death Master Tyrak.

After battling through a wave of undead in the Corpse Room, we figured out how to unlock the door, by giving the statues a ‘high five’ while wearing the ring relevant to either the fire or ice statue.

We then worked our way through a devious puzzle consisting of variously coloured floor tiles which had to be pressed in a particular order. Because we sent the two biggest, toughest guys through first, we were nearly in serious danger of splitting the party. Fortunately the less physically adept members were able to stumble their way through the tile room in time to join the battle in the Intersection.

Here we faced off against sentries for each of three wings all at once:

  • The lightning wing – North / Yellow, guarded by patchwork zombies
  • The cold wing – East / Blue, guarded by mysterious knights in heavy armour
  • The necrotic wing – South / Purple, guarded by a Dominator and a swarm of scarabs posing as a pile of gold coins.

Korderic was very nearly abused by the scarabs, but was able to thwart their attack with a well-timed satire of bravery while Cunt wore down the armoured knights with a devastating assault. Meanwhile Mordek was impaling the zombies to the north while Vannerzad obliterated their freshly severed and newly reanimated limbs with waves of Melora’s divine fury. Karakh played a support role alternating between granting his allies numerous additional attacks and spreading damage across each of three groups as needed.

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Chapter 3 - Where the dead rest

Chapter three houses the base of operations of Tyrak, his master and their allies, A huge fortress built into a mountain.

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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